Chapter #1 :: What Now?
Mar. 21st, 2014 10:56 am[As a heads up: The Chapter numbers and such are for organizational purposes and I dunno, eventually maybe what order people 'should' read things in. However, as I cannot do anything in a linear fashion, they'll be posted as I produce them. Any order that comes out of this is purely on fluke. Enjoy! :D]
You have a muse! Congrats! Now that you've found this bouncing baby of creative joy (horror/dismay/etc), and you haven't declared yourself mentally insane (or you have, in which case, godspeed and I hope your mental institution of choice has good food), there's a very very specific question that needs to be addressed before you continue on your way with both yourself and your muse. If you couldn't quite gather what the question was from the over-arching title to the wonderful beginning of this chapter, then either the muse has been playing hide-and-go-find-the-words with your eyesight, or you need to lie down for a nap (and if you need a nap, I must exercise the more motherly side of my brain to tell you to nap before continuing onward). For your convenience, however, the question is provided below in pleasant, bold lettering:
What now?
It's quite a broad question, I do have to admit to that. But, without knowing where else to go, many muse-owners are unsure of what they should be doing with their little creations. You wouldn't want all that creativity to go to waste, would you?
I should point out now that, while this guide covers muses meant for roleplaying or writing, muses can easily help out in other creative mediums. An artist can use a muse to help them with color or inspiration, an an actor can convey their muse's personality on stage, through their own actions. Muses, at their extremely basic level, are meant to be creative outlets (see Introduction: What The Hell Are You Even for more information on what a muse is). However, if you're looking for further advice on how to 'use your muse' in another field of work, I must stress that you find another guide to aide you in your endeavors, such as a how-to book on the topic of choice, or another guide much like this one (if there is even one out there). There is a future section that will cover muses being used, at least partially, as inspirations for other outlets, but it is not the end-all guide and should not be taken as such.
Actually, I should take a moment now to point out that this in itself is not an end-all guide for ANYTHING. While I do wish for as many readers as humanly possible to benefit from my words, I cannot stress enough that research is never-ending, and you can always do more! If this guide does not do what you wish for it to do, there are other books out there, and I highly recommend you read them! In the future, there will be a section on reading materials that I have or will read that may aid you in some manner or another.
But, now that all that's out of the way, it's time for the juicy bits. If you're looking for help with a writing and/or roleplaying outlet, or at least a good head-start, look no further than here!
….
Eventually.